The exception to this out of X3's bosses is the buffalo, which I personally enjoyed a lot, especially when I found the upgrade which allowed me to dash in mid-air, greatly improving my maneuverability and eased the stress of trying to do a wall dash jump. X3's boss battles could have utilized more bits from the environment that themed the levels. Another from X2 (ostrich) utilizes a huge playing field for a greater sense of speed and scale. X2 has a boss that slowly removes your abilities. The boss battles lack variety as they all remain in the tight corridor while they repeat a pattern we've gotten used to from previous X titles. They also feel less memorable in both character design and boss-battle design. Another letdown is the bosses themselves. These o nes just seemed less memorable and less inspired. There must have been only two tracks that stood out and had the adrenaline-fueled vibe from the previous titles. One of the negatives of this title would have to be its music. The game has fantastic controls, feels fast, has smart level design, and ruthless yet fair boss fights. It boasts plenty of challenge, many upgrades allowing you to play the game differently, tough maverics to defeat, and a particular cameo rivalry that will make a fan of the original feel giddy with excitement. The adventure is a large one, with much more open worlds and plenty of weather and color variation to each stage. You take on the role of X, but also get the option to play as Zero for the very first time and blast away. X and Zero are back once again to shred some scrap metal and save the day.
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